Hi to all.
i wouldlike to implement virtual enviroments with albion and photon,
is there any information or steps available about it?
how to project the view perspective mapping from camera in the screens ?
when i export the block from notch i export the values to exposable camera too and import the block in albion and photon looks great,
but when i used the node notch inside the FX graph and - exposed parameters - camera values and assigned the camera i use in 3d scene de block lose lighting, quality so what is the best way to match it o make better way ?
How i can make the link between unreal and albion & photon?
already i tested the next basics steps :
Tracking the camera with sensors optitrack and blobs
elements Ar like FBX objects and particle generated from the 3d scene albion itself
import the blocknotch and playing with the camera values
thanks in advance