Hi to all.  
 i wouldlike to implement virtual enviroments  with albion and photon,  
 is there any information or steps available about it?
  
albion: 
 how  to  project  the  view perspective mapping from camera in the screens ?
  
Notch:
 when i  export the block from notch  i export the values  to exposable camera too and  import the block in albion and photon looks great,
but when i used the node  notch inside the  FX graph  and -  exposed  parameters - camera values and assigned the camera i use in 3d scene de block lose lighting, quality so what is the best way to match it o make better way ?
Unreal:
How i can make the link between unreal and albion & photon?
 
already i tested the next  basics steps :
Tracking the  camera with  sensors optitrack and blobs  
elements Ar like FBX objects and particle  generated from the 3d scene albion itself
import the blocknotch and playing  with the camera values
 
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thanks in advance